Money, Money, Money

K-1

M.I.A.M.I. at Russell Elementary

 

 

Organizer

What is money and how do I use it?

 

Essential Questions

1. How can I get what I want?

2. How can I get the  money I need to get what I want?

3. How do I know if I have enough money to buy what I want?

4.  How do I pay for what I want?

5.  What can I do if:  

·        I don’t have enough money?

·        I have more money than I need?

·        I don’t wish to buy anything immediately?

 

Academic Expectations and Core Content Standards

Based on Fayette County Public Schools Elementary Mathematics Standards

Geometry/Measurement

NK.1

-Introduce Coins (recognizing and value)

-Introduce applying number sense in real-life situations

·        Make change to $.10

PS/1

-Introduce/Model collecting, organizing, and describing data

·        Introduce /Model interpreting data

-Introduce graphs

·        Introduce using graphs

·        Introduce tally marks

AI/K.1

-Sort objects by one attribute (color, weight, shape, length)

·        Introduce /model appropriate problem solving strategies

·        Act out

·        Use manipulative

·        Draw a picture

·        Describe and discuss a problem

 

AI/P1.1

-Sort objects by more than 1 attribute (color, weight, shape, length)

AI/P1.2

-Describe, compare and classify objects.

-Introduce communicating strategies and solutions (math vocabulary and representations)

2.18 Students understand economic principles and are able to make economic decisions that have consequences in daily living.

Activities

1.    Goal:  coins through use of manipulatives

Coin introduction, stamps, coins, matching coins,

MI-Spatial, Bodily Kinesthetic, Intrapersonal Skills, Linguistic

Web Activity Using Coins (Matching Coins)

Jump Start

 

2.  Goal: Exploring and Defining Coin Values

Classifying coins according to value.

Logical/Mathematical, Interpersonal Skills, Spatial, Bodily Kinesthetic

 

3.  Goal : Computational value of coins.

Adding and subtracting coins.

MI- Logical/Mathematical, Interpersonal Skills, Intrapersonal Skills

 

4.  Goal: Decision Making Skills/Earning and Saving Money

Make decisions on what they will purchase.

MI-Intrapersonal Skills, Logical/Mathematical, Musical, Interpersonal Skills,  Bodily Kinesthetic, Spatial, Linguistic

The activities below are possible additions to the Unit. These will be designed and added at a later time.

Student created pizza  create your slice, items given prices and put them together and give price to item.

Making Change—use Internet site from FunBrain

PowerPoint/HyperStudio creation of activity which will allow students to show mastery of change or coins by selecting the coins group and finding if this is the correct change group.

Publisher/Paint to create a menu for fast food, where students are divided into groups of  four. They create a menu, on which they create prices for their items. Let them decided how many different kinds of pizza they can create for a dollar.

 

 

Content/Knowledge

Knowledge (to teach)                         Content (coming with)

Identify penny, nickel, quarter            Items have value

Make decisions                                  Count to ten

Count                                                Reward and Consequences

Classify by properties

Using PowerPoint to create presentation

MI skills

Compare, contrast and discriminate items

 

Culminating Performance

This will be an ongoing activity throughout the unit. 

All through the unit we will have a store and a banking system. The student will earn money, count money, make change and make decisions about purchases or saving. Performance will be based on the Scoring Guide.

Students will create a catalog in which they show how many combinations there are to purchase items within the catalog. Teacher will determine what the pricing levels are and what coins can be used. Students will use PowerPoint to create the presentation of the catalog pages. (Teacher will model how to make change using 50 cents as the model)

 

  Scoring Guide

You will earn points for each page in your catalog, you will earn the ribbon below if you have put the following items on your slides:

slide 1 -- showing how to pay for an item costing five cents

slide 2--showing how to pay for an item costing ten cents

slide 3- - showing how to pay for an item costing fifteen cents

slide 4- - showing how to pay for an item costing twenty cents

slide 5- -showing how to pay for an item costing twenty-five cents

 

Yellow

Blue

Green

Measurement

Recognizing Coins

Value of Coins

Make change to .10 and applying number sense in  real life situations

Probability/Statistics

Collecting and organizing coins

Graphing coins

Interpreting data

Algebraic Ideas  K.1

Use manipulatives

Act out and draw pictures

Describe and discuss the problem

Economics

Decide what they want

Able to buy what they want

Explain process

  

Resources

Critical

Making Change—This game will allow basic to advanced students to use the game.

http://www.funbrain.com/cashreg/index.html 

http://www.usmint.com/ 

Coin Concentration 

Clubhouse site http://www.usmint.gov/kids/clubhouse/coincentration.html

http://www.usmint.gov/kids/clubhouse/games.html

 The following activities are on the Clubhouse site. Here is a description of each. Try your hand at Mark My Words. Piece together your "numi" knowledge with PuzzleMint. Or create a masterwork that shows off your Cents of Color. Feeling creative? Dabble in Make Change. Want to test your eyesight and memory? Play Coin Memory Machine. Or impress your friends with these Fun Facts.

http://www.funschool.com

http://www.teachernet.com

Howard Gardener’s Multiple Intelligences

Fayette County Mathematical Standards

Human

Technology Resource Teacher

School Technology Coordinator

Computers (at least 4)

Internet Access for Presentations (HyperStudio/PowerPoint)

Projection device/SmartBoard

Scanner

Digital Camera

 

Technology Standards

 

Upon completion of the Culminating Performance, the following standards will have been met:

T6.6.1  Use digital media for image input/output

T6.5    Create a presentation with application software

T5.6.1  Use pull down items

5.6.1.1  File

5.6.1.3 Edit

         5.6.1.5 Format


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